![]() I assume that because of how often you wrote "Bad ambient song", "Another ambient song", etc.įirst thing, an ambient song would be something where you only heard the wind, birds, etc. So I can't put the entire blame for this overall bad soundtrack of COH2 to the composer.ĭon't want to be offended, but it seems like you somehow misunderstand the usage of an OST with a regular album of a musician. Lacks something to makes It unique though.īecause I don't know If this was Relic's request or something else. ![]() Has good pace but only an acceptable one.Ī good variant of the theme. Nothing to feel.Įnjoyable build up leads to very Sovieish song. One of the good ones.Īnother bad ambient sounds. A really good solo and very Soviet(y)Ī good tune which has few special moments in it. Another example of how to make bad ambient sounds.Ī good variant of the theme. A good example how to make an ambient track. Not a memorable one or a good one but as I said. Moments of music dragging back you in the track. It's actually a good example of ambient sounds. Enjoyable to listen.Ī very good sneaky build up but sadly leading to the very small window to feel the end of a sneaky attack. ![]() Starts good but after listening to the same tune over and over again If becomes boring around the middle.Īnother ambient sound mixed with the choir.Ī good variant of the theme. Very high paced song and keeps you on edge but giving you a good amount of resting moments. Another 3 minutes of build up song mixed with rare moments of notes. From strong start to strong finish best track in whole soundtracks. It changes drastically during track without feeling alienated from the theme. Has very strong build up and takes you a perfect WW2 Soviet song. One thing is lacking a memorable solo or a bridge but I think It still satisfies any player who wishes to increase the hype when playing as SU. Has enjoyable build up and around 50 seconds you grasp the song and after that, you enjoy the good usage of the choir with good music. Couse, there is nothing to feel about anything on this track.Īnother radio noise mixed with few seconds of the choir and random sounds. I feel absolutely nothing after I hear this. The whole song is filled with few seconds of music and the rest is empty effects. It pauses and continues almost all time with a little memorable moments getting boring around the middle. When I first heard the song I honestly thought about relentless charges from conscripts, a Soviet push, attack after attack. There is a very enjoyable but small build up around 20-40 and you starting to grasp the track after that and enjoy it.Įven if you ask a none-ww2 nerd, what is Blitzkrieg, they will say Its a none stoping attacking. In COH1, you hear the first note at second 10. After that, very memorable solo hits and finally you start to enjoy the track. That's a lot of build up time for a game. In COH2's, you get to hear the first note about 35 seconds after track starts and nothing happens till 1.13. My vote was yes but that doesn't change the fact about COH1 soundtracks were way better and overall COH2 soundtracks were way worse.įirst, I'm deeply annoyed about building up times in almost every track but more importantly soundtrack is filled with bad ambiant songs.
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